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Curtis Jobling, Kudlian Soft and Film Street, Team up for Animate IT '08
Bring Animation to Life!
Curtis Jobling, designer of children's character Bob the Builder, Creator of Frankenstein's Cat and patron of Animate IT '08, a competition for children to design their very own claymation character, offers his advice to budding animators keen to get creative!
Skeleton Warriors - Jason and The Argonuaghts
© Columbia Pictures
This can come from anywhere.
In my case I loved animation and picture books growing up, in fact I still do. I grew up thinking 'Jason and The Argonauts' was the best thing since sliced bread, and to be honest a large part of me still believes that.
It was a huge influence in my love of animation and storytelling and still is to this day. Picture books like "Where the Wild Things Are" and stories by "Dr Seuss" made a huge impression on me. Children should look around at the books and animations they love and try and decide what it is that puts a fire in their belly - what is it about a story which makes you think it's awesome?


Work with what you know.
Don't try and create a "Lord Of The Rings" epic with your first film, one has to learn to walk before running.
Your story should include the official
Curtis Jobling A-B-C-D-E of elements:

Keep it simple.
Don't overcomplicate your designs with unnecessary additions that don't add to the character.
Know what your character is "about" and what's important for him/her/it.
Play with simple shapes whenever possible and, if it's claymation, make sure you give the character firm legs and strong feet so it will stand up steadily on your set, otherwise it'll wobble and fall over like an old lady in a stiff breeze.

Frankenstein's Cat
The key ingredient, once your characters and script are settled, is getting the best out of both of them - the animation itself is where the film really comes to life.
A good animator is a good actor, able to "get inside" the character they're animating and breathe life into it.
Know how to pace your animation, work out your timings thoroughly before embarking on the film.

Making your own film has never been easier.
If I'd have had kit like "I Can Animate" available when I was growing up I might have been able to break into animation professionally sooner than I did.
It's quick and easy to use, simply point the camera, take your picture, move your model and arrange the frames. Even a technophobe like me can use it!

Your character needs to be able to stand upright first and foremost, as mentioned previously. Bear this in mind at the design stage.
Also, you need to know what your character is going to have to do in your film eg: talk, run, grab etc. These all affect the design decisions you make at the beginning.
It's far better to resolve these things early on rather than in the middle of a shot later in production.
I personally like to make models out of plasticine.